Abstract
Producing an animation requires extensive labor, time, and money. Experienced directors and screenwriters are required to design scenes using standard props and actors in position. This study structurally analyzes the script and defines scenes, characters, positions, dialogue, etc., according to their dramatic attributes. These are entered into a model developed by this research, called animated behavior by understanding the script module (ABUSM), which implements a design for scenes, props, and role-related databases, producing a corresponding picture. Then, through mutual correspondence between attributes, data mining theories calculate a module for each character and its interactions related to other characters. Finally, these modules are rendered into animation. This demonstrates the relationships between behaviors through an animation demonstration system. Our research results will help nonprofessional theater animation designers, providing a reference for designing and modifying scripts through animated presentation until they are satisfactorily developed. This reduces the cost, time, and labor in recording a drama or producing an animation and can serve as a reference or training for nonprofessional screenwriters and script designers.
License
This is an open access article distributed under the Creative Commons Attribution License which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Article Type: Research Article
EURASIA J Math Sci Tech Ed, 2016, Volume 12, Issue 5, 1139-1151
https://doi.org/10.12973/eurasia.2016.1502a
Publication date: 16 Mar 2016
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Article Downloads: 1191
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